
Use your grappling hook like Scorpion and pull enemies over, so you can splat their heads. You can vault off enemies to smash foes behind them, or you can come down on their heads with a terrifying smash. Parkour is naturally integrated into the combat system.

I really like both items and they're fun to use, but they make it less effective to climb normally. Much like the original game, the grappling hook effectively lets you skip all of the "climbing" stuff and scoot yourself up anywhere that it can latch on. This feels great and is a ton of fun, but once you get it, you stop interacting with the parkour mechanics since you can fly over most of the map. If you hit an upswell of hot air, you'll fly high, and you can glide across huge sections of the city. The paraglider allows you to instantly glide. This is a problem that the original Dying Light had, but Dying Light 2 ramps it up. Unfortunately, that is why I'm mixed on the paraglider and grappling hook. It feels awesome to figure out the exact string of combos to go from location to another. I spent quite a lot of time running around and enjoying the mechanics (to the point that my parkour movement skills were about 3-4 levels higher than my combat skills), and I never tired of it. You're able to string together combos of movements, and once you get some levels under your belt, they combos flow together seamlessly and allow you to move between rooftops without stopping. This means the gameplay feels less realistic and a bit more streamlined but not in a bad way. He can't fly, but he can run faster, jump higher, and move through the environments with greater ease than Kyle ever could. Aiden's explicitly tougher and stronger than the average person, and that means he has what amounts to low-level superpowers. This is very much a game where the primary threat is human beings, and zombies just happen to be around.ĭying Light 2's parkour is different from the last game. It's a neat concept for a "15 years into the apocalypse" story, but it defangs the menace a bit. The infection lacks the same sense of urgency. The basic premise is that everyone is now infected, but if you hop under a UV lamp for a few minutes, you're fine. I'm not fond of the changes that Dying Light made to the infection. Having something miraculous described by a single paragraph of white text that makes it feel far less satisfying. The central conflicts are poorly explained, and I'm not clear why things had to happen in a specific way because it seemed like the most the antagonists were willing to say was, "It has to." The ending slides feel like they're lacking a lot of info, and in one case, it contained arguably the single most egregious cop-out deus ex machina I've ever encountered. Perhaps other paths come together better, but considering I went for a "be nice to everyone" playthrough, I was surprised at how much was glossed over off-screen.

In general, the whole thing feels like it falls apart beyond a certain point. Characters disappear for huge chunks of time and change personality traits on a dime, and plotlines go entirely unresolved. Perhaps this is due to the flexibility of the options you can take, but it ends up being a net negative. It lacks a cohesive core cast to really bring things together. Unfortunately, Dying Lying 2's story is a lot more disjointed than the original.

Characters remember your choices, and it can influence how they treat you. You may follow one group instead of another, allow a character to live or die, or decide when to lie and when to the tell truth. You're frequently offered choices between two or more dialog options that can influence the plot. The biggest new feature in Dying Light 2 is a more flexible system of plot progression. Now that he's trapped within, he must find a way to overcome his own zombie infection so he can find his missing sister before it's too late. Aiden travels to a walled city after hearing a rumor that the man responsible for his sister's disappearance is there. Aiden is one such Pilgrim, but his job is merely a means to achieve the goal of finding his lost sister, Mia. The terrifying zombie plague has spread across the world, and the few remaining survivors live in isolated enclaves, with brave couriers called Pilgrims to connect them. Does it live up to the original? Yes and no.ĭying Light 2 is set about 15 years after the original game.

After numerous delays, Dying Light 2: Stay Human is here at last.
DYING LIGHT 2 CAST FREE
It got plenty of post-release support, so the game received new content (both free and paid) all the way up to the sequel's release. The setting and the mix of parkour exploration and zombie-fighting action set it apart from the crowd. The original Dying Light is probably one of my favorite zombie games ever.
